While displayed, add 3 to that character's Intelligence checks.Īt the end of the turn, if you do not have the Arcane or Divine skill, banish this card, otherwise discard it, you may succeed at an Arcane or Divine 8 check to recharge it instead. A community created card built with the DriveThruCards card creator.ĭisplay this card next to a character's deck. Surely, there must be something interesting farther ahead. There are heavy wear marks in the stone, marking it as a well used road. The road seems to solidify into something much easier to walk upon. A community created card built with the DriveThruCards card creator. Recharge this card to add 1d6 to a non-combat Strength or Dexterity check.ĭiscard this card to add 1d8 to a Stealth or Survival check, if you succeed at this check, recharge this card instead.ĭiscard this card to explore your location. If proficient in Light Armor, you may recharge this card when you reset your hand. You may banish this card to reduce any damage to 0 if proficient in Light Armor bury it instead. If you fail to defeat a monster by 2 or less, bury this card to add 3 to the check. When you encounter a non-villain monster that has a before you act power, reveal this card to add 4 to your checks during the encounter. Characters with the Stealth skill are exempt from this and encounter as normal. On a 1 that character must bury a card before the encounter. Whenever a character encounters a non-villain, non-henchman monster, roll 1d4. If you played a weapon that has the 2-Handed trait on the check, you may not play this card If you have the Brawler trait, you may reveal this card instead. Recharge this card to add 1d6 to your Melee combat check or Diplomacy check. Discard this card to search your deck and discard pile for up to 2 cards that have the Accessory, Plant, Liquid, or Object trait and draw them.Ī community created card built with the DriveThruCards card creator.